- Turn concept art into beautiful believable environments.
- Build modular structures for world design.
- Prototype levels into game engines for play testing in the prototype/alpha phases.
- Responsible for the asset pipeline in game engines.
- Solid understanding of Rigging and animation.
EstablishingmapsforJustDance2022
-Creating 2D environment concepts after defining mood boards of the style, atmosphere and props
-Turning concepts into beautiful 3D Environment assets while taking good care of texturing, composition and proportions
-Working with Video Artist to develop and build visual targets
-Creating high detail vehicles from realistic car brand and models
-Collaboration with professional programmers and game designers
-Managing files, adapting to new working pipeline and meeting deadlines
- Building and integrating 3D cars in a VR driving simulator, used to each Saudi Arabian women how to drive
-Creating several weapons for a VR military training in UAE
- Animating 2D frame by frame assets used in “Baloot” card game
-Producing 3D modular structures for an open world unreleased game
-Prototyping levels into games engines for playtesting in the
prototype/ alpha phases